As it stands now, sometimes aim assist feels too strong, so strong it looks like cheating other times it won’t be strong enough, and it might feel like controller players don’t stand a chance against players using different inputs.īut perhaps more importantly, while aim assist has a central role in the discourse about competitive integrity in esports, it’s only the most visible problem of a professional scene that hasn’t yet agreed upon the methods or the degree to which game developers and tournament organizers should go in their efforts to achieve parity between players. But while the notion that no player should have an unfair advantage over others might be simple enough in basketball or tennis, where strict rules govern the materials and dimensions of equipment and the court, efforts to guarantee a level playing field in games has proven to be a much thornier problem.Ī perfectly-balanced aim assist - some genius calibration that puts controller players on equal footing with their mouse and keyboard peers, without undue advantage on either side - may not exist. Prize pools in shooters like “Fortnite” are worth millions of dollars, and many pros who play on mouse and keyboard have become more comfortable characterizing aim assist as a form of cheating. The aim assist debate isn’t new to esports, but the stakes have certainly increased. Kyle “Bugha” Giersdorf, the player who famously won $3 million at last year’s “Fortnite” World Cup, tweeted game footage that showed sF Roller’s shots were uncannily accurate, snapping toward his opponent despite a hampered line of sight. To them, it was highly unlikely that controller players could have hit the shots they did without the help of aim assist. Roller’s victory, aided by aim assist, set off a powder keg.Īfter May’s tournament, “Fortnite” pros and commentators heaped insults on players who use controllers.
It is added to compensate for the fact that aiming with a thumbstick is more difficult than with a mouse, a far more accurate tool.
I hope this helps with this difficult achievement, it seems impossible at first, but this is the method that worked for me in the end.When a virtually unknown, 14-year-old “Fortnite” competitor playing under the name sF Roller won a solo “Fortnite” Championship Series in May, earning $25,000 and shocking his mother, he had an important announcement to tweet: “thank you aim assist.”Īim assist is a feature enabled for players who use controllers - as opposed to a mouse and a keyboard - that helps guide the crosshairs toward opponents automatically. If you win the manoeuvre do not attempt to lock on to Fury, you'll have to win at least 3 times, not necessarily in a row mind you, so just keep holding and, until you've got a good circle on Fury then go for the lock. If Fury is hard locking you, again just hold down and, coincidentally holding will prevent Fury from locking on to you until she wins the largest circle. Now this time simply hold down and, you will win most of the time, if it goes red then follow those directions to reduce Fury's lock on you. There will be some dialogue and Fury will ascend into the sky, follow her, notice that the game, again, does not allow you to engage her until the dialogue has finished. One thing to bear in mind throughout this dogfight, is that if you lose, and Fury gets a lock on you, you must immediately crash into the ground, this will allow you to restart from the checkpoint instead of the mission start. I'm sure that your first encounter with Fury is scripted to fail, the game does not give you enough time to lock on even if you win the manoeuvres, so just fail on purpose.Īfter this you'll be given a second chance.
So the most common direction for the left stick is down, and for the right stick is left. It seems to me that you can never actually win a manoeuvre unless you are already holding the stick/s in the correct direction before it appears. This can be done on Hard for the Gold star and will make no difference.ĭead Sticking simply wasn't working for me, so I wrote down all of the manoeuvres and found the most common ones.